Engage. Entertain. Inspire.
Although GameThinkers was born in 2024, it has been working in the gaming industry for 10 years.
Because GameThinkers was born of Tiny Bull Studios, a long-established indie gaming development studio based in Turin with a portfolio of 40 national and international projects.
Over the years, alongside the development of independent editorial projects, we have expanded to offer complete on-demand solutions for organizations and companies. The increase in demand, coupled with the maturation of our expertise in the field, brought us to a pivotal moment where founding a dedicated B2B branch of our company became necessary.
GameThinkers’ B2B gaming solutions reflect the same level of experience and attention to detail as our B2C projects.


Videogames and Extended Reality for B2B
What we do
We want to give our customers the most effective gaming and extended reality tools to engage their target audience.
Why we do it
We believe in a future where games and video games create value for companies and enhance people’s lives.
How we do it
With game thinking, of course!
We, the Thinkers
CEO
Game Director and Game Designer, constantly looking for new ways of game entertainment and engagement through game thinking.

CTO
Problem-solver by nature, full-stack game programmer by choice, masters a wide range of languages and technologies and is an optimization and live-ops expert.

Business Developer, Video Game Evangelist
Since 2008, he has worked on over 30 original titles and on porting projects on latest-generation consoles, even B2B-oriented. He teaches “Game Design and Gamification” at the Polytechnic of Turin.

Producer
Expert developer in Game Design, Game Development, Level Design, Creative Direction and Game production, with over 20 video games published.

Coffee Maker, Project Manager
A computer engineer expert in VR User Experience, since 2018 he has led the B2B team of Tiny Bull Studios in the development of successful tailored solutions.

Art Director
His unique vision, multidisciplinary knowledge, and advanced technical skills as an illustrator and cartoonist, quickly lead him to become Art Director.

Lead 3D Artist
Since 2014, she has worked on console and mobile games, augmented reality, virtual reality, real-time simulations, 360-degree videos and 3D printing.

8x Programmers | 6x 3D Artists | 2x 2D Artists | 2x UXUI Designers | 1x Audio Designer | 4x Project Managers | 2x Narrative Designers | 4x Technical Artists | 4x Game Designers | 2x Quality Assurances
